image.png

**According to the World Wide Web, the phrase, “So many books, so little time” originates with Frank Zappa.

What

“I am interested in the idea of how people move from looking at an object with curiosity and to watch how they reach that eureka moment.”

A state of curiosity to eureka?

Bridging the gap between physical and digital experiences

What is the gap? What are you gonna do?

Is there a gap? is it a new experience?

Bauhaus and the story of design → from built with purpose to a state of build for consumerism? What can we do to change this? can we design a set of installations to build on this idea of upcyled?

Abnormal Interfaces → things that do what they’re not supposed to do

Experimental play in people and space

Interactions in space, can we feel space?

Play a lost art as adult (learning to explore like children)

Play as a form of expression through experiences

Research question

primary research question

“How can objects of provocation be designed to rekindle curiosity in adults and encourage exploratory play?”

secondary research question → linked to the methodology and the field